
Japan is the third-largest video gaming market globally, trailing only the US and China, and continues to grow in both scale and technology. With approximately 75 million players (more than
Southeast Asia has witnessed a significant shift towards digital payments in recent years, driven by factors such as widespread smartphone use and growing e-commerce marketing.
If you own an e-commerce business, offering multiple payment solutions is a fundamental strategy to optimize customer experience. Online shoppers have varying preferences when it
If you’re looking to expand your customer base without the complications of opening a physical shop in another country, Cross-border eCommerce is the logical solution.
If you’ve plateaued in your local market, you can either stagnate or expand internationally. As the single largest eCommerce market in the world by far,
Find out more about Konbini Payments Read the latest whitepaper about an essential Japanese local payment method, Konbini Payments. Free download Branching into cross-border eCommerce
A Game Publisher from the Start The partnership between Degica and Steam (operated by Valve, U.S.) dates back to 2012. Enterbrain (now KADOKAWA)’s popular software
South Korea is the sixth largest market for eCommerce, with a projected market volume of $116,581.0 million USD by 2027. This means that they’re an
China is the largest market for digital payment methods in the world. In 2020, there were more than 421 million digital payment users, a figure
The new solution, now available on eCommerce platform Wix, increases the scope of Degica’s support for Japanese merchants, enabling them to streamline the once laborious
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We offer several payments methods across Japan
We offer several payments methods across South Korea
We offer several payments methods across Europe